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Pharrell has contributed to 93 posts out of 1071 total posts (8.68%) in 3,173 days (0.03 posts per day).

20 Most recent posts:
Medieval War » #2 player (lonelylady) vanished Jul 13, 2013 10:53 AM (Total replies: 9)

Quote: Glo nice to see you offering support.


thx. least I can do really. I like the game. i'll help anyone out.

If a pictures worth a thousand words, then your touch is worth them all... - Princess


Quote: I wouldn't give you 3 $ for it.

Your last remark makes most sense of what you are writing. The rest is believe and not knowing the facts.

The % of triple land is the same if you send 3x20 or 60. The only "advantage" your strategy has it gives you a less varied outcome of land every 3 turns.
--- Original message by radikaal on Feb 11, 2013 02:33 PM
Btw, I didn't ask for 3 dollars but I guess you didn't read that part either.


Wow I don't think you read hardly any of it to be honest. You just skimmed over it quickly and didn't absorb anything that I said.

Oh and I know for a fact that it helped me get better results at September 1026 with my Exploring Jap. How could I have went 3 turns at a time since using horses ( without using this strategy ) and only manage to get just barely 1.5 mill land and 90 RL. This means that I had 3 groups of explorers sent out in April, July and October. Then, when using this strategy since using horses and going 3 turns at a time ( having the maximum exploring expeditions 12 or 13 whatever it is max anyway ) and still sending them out in April, July and October just breaking that 3 Groups of explorers up into the maximum amount of Exploring Expeditions, was I able to get 1,750,000 land. and 106 RL ? Oh, I know- because it does help. oracle even said Archangel found out how effective this strategy was years ago that's why they put in the Minimum 20 Explorers for exploring into the code because he was breaking his 20 Explorers up into Expeditions of 1 Explorer and taking advantage of whatever it was that he was doing. So obviously there is more to it than you realize. And if this is true, which I don't think oracle would have made it up, I would side with him over you because Archangel is without a doubt the best player in this game under protection. Has always been and always will be. So obviously he knew there was more to it than what you are saying.

Oh and obviously you didn't bother to read what I said at the end either. I SAID- Say you send one Group ( Your only group of 60 explorers out for land ) and you FIND NO LAND. Well, then you get NO LAND that turn. However, if you break that Group of 60 Explorers up into 3 Groups of 20, you are at least guaranteed some land every turn. Wow...


this is what oracle said in blitz lounge.


" Archangel was the first to discover how effective this was, many years ago. He would send groups of 1 explorer, meaning he would eventually be spending like 20 minutes on each turn, sending out groups of 1 explorer over and over and over. That's why the "20 per batch" minimum was implemented into the code.

+ 3% chance explorers discoveries will triple
+ 1% chance for plague: half of farms production lost
+ 5% chance for good weather: 2X farm production
+ 10% chance for cold winter and more wood needed "



I'll believe oracle who is someone who actually plays this game btw.

If a pictures worth a thousand words, then your touch is worth them all... - Princess


Okay guys. I'm going to share this new Exploring Technique that I discovered. Trust me, it works. I know for a fact that it works. I've tried it with Mongols and now with Japs. It won't give you exactly the same results as if you go 1 turn at a time, but it will definitely give you better results than you would get had you not used it. I guess you can thank Kano for giving me the " light bulb " that I had a few weeks ago when I was just sitting back and thinking about the game.

I always wondered how Kano would rush thru his protections so quickly yet still get Amazing results. I guess he does go 1 turn at a time though but I thought for the longest time he was going 3 to 4 turns at a time. And this is how I had the " light bulb " go off. I thought " hmm... what if you were to break up all your explorers into many expeditions rather than just send them all out at once. For example- Rather than sending the 60 explorers out in one group, break that group of 60 explorers up into 3 groups of 20. I believe that you are taking advantage of the triples land found, etc. Since I believe that the code is designed to give you more triples than " no land discovered ". Wouldn't make sense to even have triple land found if it wasn't meant to give you an advantage in exploring, right ? I'm sure Chaos would know though since he seems to know code fairly well. We'll have to ask him to be 100% sure. However, I am pretty convinced that this does work.

I'll show you a couple examples.


This protection run was 1 turn at a time for the whole thing up until September 1026.

September 1026

Cyber Prince (ID 6) Online Now
Empire: Mongols
Rank: 14
Alliance: [Fear]
Score: 2,476,390
Land: 645,353
Research: 71


Now, this most recent one was 1 turn at a time up until I used horses, then 3 turns at a time after I started using horses. However, since I was going 3 turns at a time ( meaning I would send explorers out every 3 turns ) that means that I had 4 separate batches of explorers, right ? Yes. Which means that, I broke those 4 separate batches of explorers into 3 groups of explorers in each batch. For example. every 3 turns I can send out 3k explorers okay ? I broke that 3k explorers into 3 groups of 1k explorers. Meaning that when it was all said and done, even though I was sending out explorers every 3 turns, which meant that I would normally only have 4 batches of explorers, I broke that up until I had a total of 12 exploring expeditions which is the maximum you can have btw. I believe that even though you won't get 100% same results with every civ anyway, it is almost like you are still going 1 turn at a time. You get excellent results with Mongol but not so much with Jap I have found.


Here is what I got going 3 turns at a time since using horses.


September 1026 ( 3 Turns At A Time Since Using Horses )

The Golden Knight (ID 11) Online Now
Empire: Mongols
Rank: 16
Alliance:
Score: 2,579,531
Land: 642,311
Research: 72


As you can see, I got almost the exact same results in literally half the time it would have taken had I gone 1 turn at a time. Now for the Jap results.


This is one turn at a time for the whole 320 turns.


September 1026


yellow sky (ID 24) Online Now
Empire: Japanese
Rank: 1
Alliance: [the forsaken]
Score: 7,238,062
Land: 2,093,366
Research: 102


Now this is 3 turns at a time since using horses.


September 1026

Gretchen Carlson (ID 5) Online Now
Empire: Japanese
Rank: 17
Alliance: [o_O]
Score: 6,296,207
Land: 1,769,250
Research: 106



See. Far from matching the pro run but I know for a FACT this helped me get better results than I got the last time I went 3 turns at a time. It was last round of Standard. I played as " Prophet Of Allah ". I clearly remember going 3 turns at a time since using horses and only just barely breaking 1.5 mill land and I only had 90 RL.

So, using this new exploring technique, I managed to get an additional 250k land and 16 RL. That's huge. Seriously, it is.


Anyway guys, I hope I explained everything in detail easy enough for you people to understand. If you have anymore questions about it, please feel free to leave them here and I will answer to the best of my ability. Just to go over it again. Just get the maximum " 12 Exploring Expeditions " as soon as you can. I'm talking from the very first few years. I belive that this does make a significant difference in your final result if you do decide to Rush. Obviously going 1 turn at a time will always give you the best results, but honestly I can't be bothered to do that anymore. Wayyy too time consuming.

Anyway, that's all.

And I don't want any 3 dollars for this strategy. I made it free of charge. Just my way of donating to the game I suppose.


Oh, I almost forgot. See, at very start of exploring, with most civs, you can send 60 explorers for example. Well, if you send all 60 out in one batch, what happens if you hit the " no land discovered ". Exactly, you get no land. But if you break that group of 60 explorers up into 3 groups of 20, you are at least guaranteed some land every turn. That is all.

- Cyber Prince/Glo/Jere



If a pictures worth a thousand words, then your touch is worth them all... - Princess
Edited by Pharrell on Feb 4, 2013 at 11:32 PM


Quote: 3) Add button withdraw all items at once.



I like the idea of withdraw items all at once. I don't run into this problem very often... but when I do, it would be nice to have.

If a pictures worth a thousand words, then your touch is worth them all... - Princess

General discussion topics » Taking a break... Aug 10, 2012 09:52 AM (Total replies: 1)

Hey guys... just thought I would come here today and say that I am taking a break from this game. Just got a lot of personal things going on in real life right now so I don't have time to spend on AD anymore. If things get better for me, I'll return sooner. If they stay the same, I could be gone for 6 to 9 months or so. Really sucks because I told Max ( Apocalypse) that I would play with him come September. We were going to run a Mongol/Jap combo and use Temujin's flawless first run out of protection strategy which is basically game over after first run - that's all i'm willing to say about it. I'm sure he can find someone else to play with though. Also, if I end up getting a job within the next 6 months, I'll definitely donate some money to keep the game going. I'd hate to see it get taken down. Well, that's really all I can think of right now. Sorry... I know this game needs me... I just can't do it right now.


- Glo/Cyber Prince

If a pictures worth a thousand words, then your touch is worth them all... - Princess

Changes/Suggestions » The Game from a New Player's Perspective Jul 20, 2012 04:26 AM (Total replies: 15)

Quote: specific start up guides are what's needed (in my opinion).



I plan on doing a Mongol start-up fairly soon here. Possibly by next Standard. Should be doing the whole 320 turns. I had a really good player in this game ask me if I could do a Mongol protection guide for him and I said I would but am willing to share it with other people too. I basically follow RaDiKall's start building for building right up until he starts building mage towers... then I do my own thing. It will be very detailed guide and is going to take some serious time to do but I don't care. My last Mongol protection run for 320 turns was this.

September 1026

Cyber Prince (ID 8) Online Now
Empire: Mongols
Rank: 10
Alliance: [YXY]
Score: 2,405,905
Land: 615,456
Research: 76


Mountains: 24,737

Forest: 185.678

Plains: 405,041


Not bad. I was only 14k land short of matching Kano's pro run but we both had 76 RL. I think he had a bit more Forest than me so that could have been the difference in our Pro runs.

Anyway, like I said, will be about a month or so before I post the guide but I definitely plan on doing one here.


- Glo The Great

Fate rarely calls upon a people at a time of their choosing...

Start up Guides » ~ Glo Barb Start ( First 2 years ) ~ Jul 7, 2012 11:07 PM (Total replies: 2)

Thx... Sorry I didn't do more but hopefully I gave people an idea of how to run a barb the right way. I'm sure a lot of guys think go all farms for food rather than getting some hunters... hunters help out a lot ... may not seem like much since it is only to pay for pop every turn but I think it really makes the pro run great. but yes, i didn't mention, farms are main source of food. plains should be nothing but mage towers and farms. just enough hunters to pay for population cost every turn. honestly really simple pro run. almost exactly ran like an inca pro run. I had great results with my inca ( Britney Spears ) ... never saved my score but i'm pretty sure I had something like 60+ RL and over 600k land when it was all said and done. I may do an inca start up sometime too.

Anyway guys, if you have any questions, feel free to leave them here. I check out the forum a lot so you should get a quick response from me.


- Glo The Great / Cyber Prince

Fate rarely calls upon a people at a time of their choosing...

Start up Guides » ~ Glo Barb Start ( First 2 years ) ~ Jul 6, 2012 10:24 AM (Total replies: 2)

k guys... came here to post my first 2 years of my barb start. got me good results. should get you good results too if you follow what I say. this is how I finished.

September 1026

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 34
Alliance: [September 1026]
Score: 2,630,624
Land: 739,022
Research: 71

Not bad. Definitely one of the best Barb starts ever done in this game. No doubt. Basically my first time ever doing a Barb start too so there could be room for improvement as well. =)


Anyway, here you go. First 2 years then I explain some things after that.




Alright... this is how we start. ( Before you take any turns do the following )

January 1000

Set Population Growth to Extremely High

Set Tool Makers to 0% ( Turn them off )

Send 60 Explorers for Forest land

Building Que: 90 Tool Makers; 125 Wood Cutters; 35 Iron Mines ( In That Order )

Go to Local Trade and Sell 220 Iron and you will get 15,840 Gold


Take 1 turn

February 1000

0 wood was used for heat
Your people ate 232 food
Your population increased by 211
Finished construction of 8 Tool Makers


Take 1 turn


March 1000

---------------------------------- March 1000 ----------------------------------
Your people ate 256 food
Your population increased by 179
Finished construction of 15 Tool Makers


Take 1 turn


April 1000


---------------------------------- April 1000 ----------------------------------
Your people ate 264 food
Your population increased by 174
Finished construction of 26 Tool Makers

Construction Workers: 364

And you only have 250 Tools right now.

Go to the local trade and buy 114 Tools.

114 tools bought for 21,090 gold.
You spend a total of 21,090 gold.

Now you have exactly enough for you 364 builders.

Building Que: Max Hunters ( Was 55 for me )


Take 1 turn


May 1000


Que Max Hunters ( Was 20 for me )

Construction Workers: 610

Buy X amount of tools until you have 610 ( just enough for all your builders )

Then sell 180 Iron at the local trade for 12,960 Gold

Take 1 turn


June 1000

Your people ate 296 food
Your population increased by 160
Finished construction of 105 Wood Cutters
Finished construction of 35 Iron Mines
Finished construction of 47 Hunters


Que 50 Wood Cutters then que max iron mines

take 1 turn


July 1000

Your people ate 304 food
Your population increased by 264
Finished construction of 8 Hunters
Finished construction of 20 Hunters
Finished construction of 50 Wood Cutters
Finished construction of 10 Iron Mines


Que max Wood cutters then max iron mines

go to local trade and sell 100 iron for 7,200 gold

send 60 Explorers for Forest land


take 1 turn


August 1000

que max wood cutters; demolish 10 gold mines; que max iron mines; que max town centers ( was 3 for me )

go to local trade and sell 100 iron

take 1 turn


September 1000

que 25 tool makers ( move them to the top ); que max hunters; que max iron mines; move 3 town centers to the bottom

go to local trade and sell 200 wood then 200 iron

take 1 turn


October 1000

que max hunters; que x amount of town centers until you have only 5 qued total

go to local trade. sell X amount of wood and iron to pay for X amount of tools until you have 760 in total ( just enough for all your builder ) - I just barely made it

You have traded 966 goods this turn
and you can still trade 34 goods this turn.

with Gold: 6,470 remaining

take 1 turn


November 1000

que max hunters

go to local trade - sell 500 wood and 75 iron.

then go que 7 town centers or however many you can que ( max )

send Max Explorers for Forest land ( was 36 for me )

take 1 turn


December 1000

que max hunters

go to local trade - sell 350 wood and 50 iron

go back and que max TC ( was 5 for me )

send max explorers for Forest land


take 1 turn


January 1001

que max hunters

go to local trade and sell 300 wood then 50 iron

go que 4 Town centers

send half of your explorers for " All land " and the other half for Forest land

This is what I look like right now


Town Center
26

House
50

Tool Maker
125

Hunter
169

Wood Cutter
230

Iron Mine
250

Gretchen Carlson (ID 112) Online Now
Empire: Barbarians
Rank: 51
Alliance: [Lucky Me]
Score: 16,421
Land: 4,300
Research: 0

take 1 turn


February 1001


que max iron mines; que max hunters

go to local trade - sell 250 wood - then go que 4 Town Centers

Send All explorers for All Land

take 1 turn


March 1001

go to local trade - sell 300 wood and 50 iron

que max iron mines; max hunters; 25 tool makers; 2 town centers ( move all town centers to bottom )

go to local trade again. sell 200 wood and 150 iron for gold.

I couldn't send explorers this turn. Only had 15 available.

take 1 turn


April 1001

que max iron mines; max hunters; 50 farms; 1 or 2 town centers

go to local trade. sell 500 or so wood and all your remaining iron. then buy 150 tools so you have the maximum for your builders.

send explorers for All land

take 1 turn


May 1001

que max hunters; max iron mines; 50 farms; 3 town centers

go to local trade sell all wood and iron for gold. we just lost tools this turn. put however much gold you have in your calculator and divide it by the cost of your tools from local trade- I had about 13k gold so 13k gold divided by 185 gold = 70 tools. Basically just spend all your gold on however many tools you can buy. We will get maximum tools for all our builders next turn.

send explorers for All Land


take 1 turn


June 1001

go to local trade. sell 250 wood and 100 iron to start off with.

que max wood cutters; max iron mines; 50 farms; 1 town center

go to local trade. sell all remaining wood and iron for gold. buy X amount of tools until you have 910 for all your builders. was 74 tools for me. as you can see, I just barely made it. - Gold: 1,120

send explorers for All land

take 1 turn


July 1001

go to local trade. sell 250 wood and 50 iron.

que max wood cutters; max iron mines; 50 farms; 2 town centers.

send explorers for All land.

take 1 turn


August 1001

que max hunters; max iron mines; 50 farms;

go to local trade. sell 50 wood and 150 iron for gold.

go back and que 3 more town centers.

send explorers for All land

take 1 turn


September 1001

Your people ate 624 food
Your population increased by 360
Not enough people to work at iron mines.
Finished construction of 25 Hunters
Finished construction of 21 Iron Mines
Finished construction of 50 Farms
Finished construction of 1 Town Centers
Produced 1,080 wood and used 0 wood (+ 1,080)
Produced 2,630 food and used 624 food (+ 2,006)
Produced 268 iron and used 0 iron (+ 268)

Don't worry about this. Population will catch up shortly.

go to local trade. sell 300 wood and 100 iron for gold.

que max hunters; max iron mines; 25 tool makers; 2 town centers. Move all town centers to bottom of building que so tool makers get built.

go back to local trade. sell all remaining wood and iron for gold. we'll need all the gold we can get since we'll lose tools next turn.

I couldn't send explorers this turn. IF you can send them for All land.

Gold: 23,153 - that's how much gold I have right now.

take 1 turn


October 1001

que max hunters; max iron mines; 5 town centers or however many you can que.

go to local trade. sell all remaining wood and iron for gold. - Gold: 21,960

we now have 1,060 builders. 21,960 divded by 185 = 118 tools that I can buy. - buy however many tools you can with all your gold.

send explorers for All land

take 1 turn


November 1001

go to local trade. sell 300 wood and 50 iron to start off with.

que max wood cutters; max iron mines; 4 town centers.

go back to local trade. sell all remaining wood and iron for gold. - Gold: 15,030
Divide all your gold by 185 and spend it all on tools. I now have 936 tools but 1,060 builders. No worries. We'll get the rest of the tools needed shortly. :)

send explorers for All land

take 1 turn


December 1001

go to local trade. sell 350 wood and 50 iron to start out with.

Que max wood cutters; max iron mines; 4 town centers

go back to local trade. sell 50 wood and 50 iron then go que 1 more town center

go back to local trade again! :P sell all remaining wood and iron for gold. spend it all on tools. I was able to buy 40 more tools.

send explorers for All land

take 1 turn


January 1002

go to local trade. sell 400 wood and 50 iron to start out with.

que max wood cutters; max iron mines; 5 town centers

go to local trade. sell all remaining wood and iron for gold. - Gold: 7,596

Divide all your gold by 185 and spend it all on tools. I now have 1,017 tools but still have 1,060 builders. getting close now.

Send explorers for All land

This is what I look like right now.

Gretchen Carlson (ID 112) Online Now
Empire: Barbarians
Rank: 56
Alliance: [My Boo]
Score: 24,346
Land: 6,182
Research: 0

Hunter: 365

Farm: 270

Wood Cutter: 291

Iron Mines: 352

Tool maker: 175

Town Center: 65

Market: 10

House: 50

_________________

Alright guys. That's all I could do for now. Kind of lazy at the moment... I apologize. I really wanted to do more but I just can't be bothered to do it right now. Anyway, I hope this gives you an idea of how to keep it going from here on out. I explore lots of All Land for the first few years. Then after resources start piling up, I go for mostly plains. At that point, you only explore All Land when you need more Iron and Wood for tools or more Hunters to feed your population every turn. Also explore more All Land if you need Gold for Mage Towers. I'll post my results from my last Barb start to give you an idea of when to start maging. Pretty simple really. Barb pro run is much easier than doing a Mongol. A lot less complicated.

Keys to success are 1: Always have enough Hunters to pay for your population every turn. Just enough, no more.

2: Only Explore All land when you need more wood and iron to sell for gold for more tools or to pay for your maging expense.

Like I said - pretty simple and easy pro run to do if you follow these tips I believe.

Anywho, that's really all I can think of for now. Maybe one day I might do some more years like to January 1010 - but for now, I cannot go on. Sorry guys.


- Glo The Great


January 1002

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 40
Alliance: [b0y t0y]
Score: 23,406
Land: 5,908
Research: 0


January 1003

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 39
Alliance: [b0y t0y]
Score: 39,203
Land: 9,813
Research: 0


January 1004

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 38
Alliance: [b0y t0y]
Score: 63,143
Land: 16,434
Research: 0


January 1005

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [b0y t0y]
Score: 97,635
Land: 25,838
Research: 6


January 1006

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [b0y t0y]
Score: 147,716
Land: 39,659
Research: 8


January 1007

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [b0y t0y]
Score: 215,424
Land: 57,743
Research: 9


January 1008

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [b0y t0y]
Score: 288,663
Land: 78,312
Research: 13


January 1009

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [b0y t0y]
Score: 376,179
Land: 104,003
Research: 16


January 1010

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [b0y t0y]
Score: 464,462
Land: 127,075
Research: 20


January 1011

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [Megyns_Secret_Lover]
Score: 564,242
Land: 152,057
Research: 23


January 1012

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [Megyns_Secret_Lover]
Score: 666,150
Land: 180,307
Research: 27


January 1013

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [Megyns_Secret_Lover]
Score: 772,018
Land: 212,342
Research: 30


January 1014

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [Megyns_Secret_Lover]
Score: 851,637
Land: 235,136
Research: 34


January 1015

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [Megyns_Secret_Lover]
Score: 935,312
Land: 260,176
Research: 37


January 1016

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 34
Alliance: [Megyns_Secret_Lover]
Score: 1,066,035
Land: 299,498
Research: 41


January 1017

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [72 Married Women]
Score: 1,187,771
Land: 334,299
Research: 44


January 1018

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [72 Married Women]
Score: 1,313,525
Land: 368,994
Research: 47


January 1019

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [72 Married Women]
Score: 1,444,031
Land: 404,290
Research: 49


January 1020

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [72 Married Women]
Score: 1,586,875
Land: 446,032
Research: 52


January 1021

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [72 Married Women]
Score: 1,729,968
Land: 487,415
Research: 55


January 1022

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [72 Married Women]
Score: 1,879,526
Land: 529,269
Research: 58


January 1023

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [K1NG]
Score: 2,028,282
Land: 570,761
Research: 61


January 1024

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [K1NG]
Score: 2,190,306
Land: 614,554
Research: 63


January 1025

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 35
Alliance: [K1NG]
Score: 2,339,196
Land: 654,749
Research: 66


January 1026

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 34
Alliance: [K1NG]
Score: 2,499,081
Land: 700,801
Research: 69


September 1026

Destiny (ID 69) Online Now
Empire: Barbarians
Rank: 34
Alliance: [September 1026]
Score: 2,630,624
Land: 739,022
Research: 71


( As you can tell, we start maging between Jan 04 to 05. ) :)

Fate rarely calls upon a people at a time of their choosing...

Tutorial area » Blitz Exploration strategy Incas, Barbs, and Chins Jun 28, 2012 06:51 AM (Total replies: 12)

http://www.new1000ad.com/forums/index.cfm?page=topic&topicID=4


Try that one out. I never played Incas before and it worked just fine for me. My results are a bit better than that but regardless I still used it and it worked good.

Fate rarely calls upon a people at a time of their choosing...

General discussion topics » I really think you'll like this... Jun 14, 2012 09:49 AM (Total replies: 1)

http://youtu.be/PSSZz60Z84Y


New video. If you ever had any doubts about me being me then this video proves that I really am me... hahah if you get what i'm saying. Anyway, big shout out to all my Fox Girls... Pretty funny video... I think you'll enjoy it.

Also, I put the first " comedy " video to private because my lil sister told me I should until i'm off paper ( probation ) so I did what she said.


xoxo



Fate rarely calls upon a people at a time of their choosing...

General discussion topics » I really think you'll like this... Jun 12, 2012 08:16 PM (Total replies: 1)

http://youtu.be/BX9hir6htWQ


I was just testing out my digital camera today. Sorry about all the traffic that was driving by outside. anyway, I think this sh*t is pretty funny. I was really just like entertaining myself at first, then after I watched the video myself I was like " lol dude this is too funny "... so I had to post it on youtube. Trust me guys... you will not regret watching this video and it is only 5 minutes long. Seriously watch it.


xoxo

-Glo

Fate rarely calls upon a people at a time of their choosing...

Changes/Suggestions » The Game from a New Player's Perspective Jun 12, 2012 04:01 AM (Total replies: 15)

Quote: It is always, not enough guides, not enough guides explaining what do do when you leave protection is the biggest one. How to defend themselves etc. New players want guides , I just dont have time or the desire to do them right now.



Jack... this is advice I gave to Sprawling a few rounds back when you told me to help him out a bit. Fairly easy guide to follow I believe even for a new player. Pretty detailed as well. Here you go feel free to post it wherever. Mongol strategy. btw, I even just added a few things. * The first run out of protection strategy is flawless it has never let me down and I will never change it. *



http://www.new1000ad.com/forums/index.cfm?page=topic&topicID=5

Start with that. After you follow that turn by turn, try and continue doing it that way.
Try and keep your research to 1 RL every 3 turns. I try for 1 RL every 2.5 to 3.0 turns or so.
Anyway, after following that start, continue exploring Forests and building Hunters.
So, from turn 1 until 320, I explore mostly forests, only explore plains when I need mage towers, houses, markets, etc. I usually stop exploring for Forests once I hit about 300k
Then, from there, explore plains only. Start building Tool Makers with the extra plains.
Once you hit 100 Weapons Tools Research, start to " convert " your Forests into Plains.
Do it slowly though. Delete between 5,000 and 10,000 Hunters at a time and don't delete more until you have built all the new plains as Tool Makers. So it is a slow process converting all your Forests into Plains. From then on, you use Tool Makers as your source for Food so you can continue exploring. You sell your tools at the local market and buy all your food off the local market. Once I hit 100 Weapons Tools Research, I switch it to Space Effectivness and research 5 of that, then switch to Market Output and research 5 of that, then switch back to Weapons Research. Anyway, once you have all your Forests converted into Plains, continue exploring Plains only. Keep exploring and maging until you have 0 turns left in protection. You do both at the same time. Explore and mage.

For your run out of protection this is what I do. First I explore about 1 million land... After I explore 1 mill land, I mage 50 Fort space before I make gold and swords. Sometimes I stop at 180 weapons/tool research. So my first 200 RL is 180 weapons/tool, 10 space effectivness and 10 markets, then I mage the 50 Fort space. That should be plenty to attack on. After you mage 50 Fort space, delete all mage towers, build mostly tool makers and some weapon smiths then make 20 to 25 mill swords and after that make yourself between 15 and 20 billion gold. You will need this for your first attack run. And yes, I don't give a sh*t what anyone says. You must make 20 to 25 million swords and at least 15-20 billion gold before you train any swordsmen. I use this strategy every time I play mongol and I dominate every time I play mongol. So if you really have no intentions of winning, then don't follow my strategy and do your own thing or listen to someone else. Attacking gets expensive ( especially with mongol ) so you might as well get the resources to do it beforehand, that way you're not screwed half way thru your attack run and run out of resources.

Anyway, your first 400 RL should look like this. 200 Weapons Tools Research, 10 Space Effectivness, 10 Markets Output, 80 Fort Space and 100 Attack Points. Something like that anyway. Doesn't have to be perfect. 200 Weapons Tools Research should be plenty enough until you get up to about 800-900 RL, then you might want to get another 50 or so to help your economy more. Totally up to you though. You run your entire Ecomomy off Tools and Weapons. Never use farms ( even in protection ) and never " sell " horses and never research Food. I am just now responding to the few things you said about what to do.

You only need Weapons tool research to run your economy and Tool Makers. Also, when it is time to do a Mage Run, you do it with tool makers. If you don't have enough wood or iron or gold to mage on, delete all your forts, build all tool makers, and make the resources. Then build mage towers and do a mage run. Your Tool makers will pay for the mage run turn by turn. Some people think you can only mage run with a lot of gold from weapons sales but that is not true at all. Any Mongol can mage just fine without weapon sales. All you need is tool makers.


Anyway, that's about all I can think of for now. If you have any more questions, ask me.


Fate rarely calls upon a people at a time of their choosing...
Edited by Pharrell on Jun 12, 2012 at 04:10 AM

Medieval War » #2 player (lonelylady) vanished Mar 29, 2012 12:29 PM (Total replies: 9)

Quote: Yup, it sure does!

Would you share how you do so well in the game? Just like last round, there is no one large enough to attack you (154m score vs 54m second place) and I suspect you'll stay at #1 for the duration and be at least double the score of anyone else (again).

Thank you for your time,
Scott / Sprawling
--- Original message by swholmes on Mar 28, 2012 08:05 PM
I started playing this game back in 2003. I played from 2003 until 2006 then quit and came back in 2010, so I have a lot of experience. It takes time to learn and become as good as I am. Ask top players for advice and maybe they will help you learn. Kind of hard for me to explain everything I know in the forums. Maybe if you have MSN Messenger we could talk on there and I could teach you how to play better. That's if you want my help. I honestly had no intentions of playing this round. I was really going to " retire " because starting in May I start school so I was going to try and prepare for that, but MaPaT talked me into playing one last round. Now that he is banned I am on my own but since I have such a huge lead I figure I'll finish the game on my own and this will be my last round for a while. I can still help you learn though if you want my advice.


- Glo

Fate rarely calls upon a people at a time of their choosing...

Medieval War » #2 player (lonelylady) vanished Mar 28, 2012 07:10 PM (Total replies: 9)

Quote: I just noticed that the #2 ranked player vanished within the last 15 minutes (lonely lady), but hasn't been banned or killed. Coincidentally, it appears that Cyber Prince just doubled their score from 75mil to 150mil. This also happened last round though I just thought I was mistaken.
--- Original message by swholmes on Mar 28, 2012 02:54 PM
Hey, I'm Cyber Prince. lonely girl deleted his account because I had just maged and was doing a little attack run after I got done maging. He knew I was going to break him and take more of his land so he decided to just quit playing so I wouldn't get any of his land. lonely girl played an exploring jap last round too. His name was dora last round and he did the same thing ( deleted ) when Chaos got up top and was about to break him. I know who lonely girl is ( not going to put his real name out there ). He has tried twice in a row now to play an exploring/attacking jap. That means he gets about 100 Explore RL to get a huge land and research lead then convert to an attacker. This strategy will work but last round and this round I have gotten too big too quickly for him to be able to pull it off. Hope that answers your question.

Fate rarely calls upon a people at a time of their choosing...


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Changes/Suggestions » Army Revolt Jan 31, 2012 05:59 PM (Total replies: 23)

Quote: Just because you are incapable means that it cant be so?. Even as an inca I have to drop army to get to 2:1 so what? A small cost of weapons for land.



Yeah... sureeee... I'm " incapable ". Okay, Nos, you win. You obviously know what you are talking about and it's obvious that I am clueless. I guess I'll just continue on winning rounds while you sit around whining and moaning about how I win my rounds. And, if you haven't already been able to tell, absolutely nobody is paying attention to this thread and all of your whining. Your arguments are totally illogical and nobody really gives a **** about what you have to say/whine about. So, I am done. Nos wins. If anyone else wants to add to this discussion, I will gladly respond to them. I am done wasting my time and energy on Nos though. He is far too smart for me, and his knowledge of the game is just too much for me to handle.

Fate rarely calls upon a people at a time of their choosing...

Changes/Suggestions » Army Revolt Jan 31, 2012 04:45 PM (Total replies: 23)

*3 Katie Couric (7) Japanese 965 38,608,119 243,253,804
4 Old Soldier (16) Incas 586 25,925,768 96,941,557



Does this look even close to 2:1 ratio ? No, I didn't think so. Not even close. Sure, I could have dropped some army and maybe got 1 to 2 more hits off him which would probably have netted me only 2 to 3 mill land tops... But it wasn't worth dropping army to do that. So, sure, Incas can get 2:1 Ratio all day off freelanders. Any other civ can't even come close without throwing in some revolt attacks.

Fate rarely calls upon a people at a time of their choosing...

Changes/Suggestions » Army Revolt Jan 30, 2012 12:04 AM (Total replies: 23)

Quote: I dont even know where you are going with any of this....you really just sound like an angry little child spouting off.




Right... now you're trying to turn it around on me.



Quote: It hurts people who actually do want to hit #1 and hold because the land advantage becomes way to much. 2:1 is bad enough, 2.5:1 is absurd.



No it doesn't. 2.5:1 - maybe, just maybe with a Chin. But, tell me, how many times have you seen a Chin #1 in Blitz ? What ? Twice... Me and Tem. That's it. There's maybe a handful of players in this game who are capable of winning with Chinese, so I doubt you'll see that very much.


With Mongol, Byz, any other " normal " attacker, I highly doubt you would see it go any higher than 2:1. I remember that round well. Me and MaPaT revolting with 25% Swordies and 75% TP's.

Say I was on 75 mill land with my Mongol and there was some freelander on 45 mill. K... 45x2 = 90 which is 15 million more than I have at the moment. I would be lucky to go any higher than 2:1 when I was finished with him. Maybe 1 to 2 million land above that tops. If that. And it takes a lot of turns to get that done - ( when you first count training my defense after the previous run/mage, then disbanding and training swordsmen, then revolting, and then training defense back up again ). So there is no exploit being abused here. You just don't want the top person getting any land, that's all. It's obvious. And that is exactly why you mage down to 0 turns and don't put up any defense at all. Freelanding is the real " exploit " that is being abused in this game... But you just don't want to admit it.


Fate rarely calls upon a people at a time of their choosing...
Edited by Pharrell on Jan 30, 2012 at 12:17 AM

Changes/Suggestions » Army Revolt Jan 29, 2012 05:32 PM (Total replies: 23)

Quote: I have never laughed so hard. Please stop...you are killing me.


Your level of stupidity is whats killing me right now.

Quote: You have fun sitting online allday? Thats fine, this is not a discussion about your camping abilities. Its simply about the army revolt exploit.

I never played tims site, and the only round I played in the last year+ was the last round. And it was on and off since I had to leave for 4 days.



I said I have fun playing the game period. You never ever see me in the lounge whining like a little ***** about this and that. However, seems like every single round you are in the lounge popping off at the mouth about how this guy camps, ect. Cry me a river.

Quote: So how is that being angry ?. If I say a duck quacks does that mean im angry?.



You are an angry person. If you weren't angry or upset, you would keep your stupid mouth shut and not say a word in the lounge. Try and keep your opinions to yourself, then maybe people wouldn't be under the impression that you're angry. Also, to my knowledge, Jack had to ban you before, and even said you were never coming back, after you left some very abusive messages on his MSN. Do I really need to go find his quote ?

And I am not the only one who thinks you're an angry person.


Fate rarely calls upon a people at a time of their choosing...
Edited by Pharrell on Jan 29, 2012 at 05:52 PM


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