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Posted: Aug 23, 2010 12:20 PM          Msg. 1 of 3
Hansa's Basics

The first million land basic strategy I use. Of course it's not perfect and goes for all civs and strategies, but I think is good to have as an idea for a standard start.
General advice.

- Take turns one and one, really saves a lot of turns, though time expensive. Every turn if its any use send new explorers, trade and build to be as effective as you can.
- Never ever have any army, don't build any great wall
- When explore cost is less then 3*horse cost send no horses, else send 3x horses and have average explorers/4+some stables
- Never stock to much, you want as much of your production as possible to become food for explorers as soon as possible.
- have 5% of your land as mage towers, research food.
- Each October go to status and see how much food you need during the winter. You should have enough food to survive 5 months of winter. Also remember that due to population increase your food use will become higher as the winter go. If necessary stop new explorers, selling food, producing horses, lower pop growth rate to not starve during winter.

Before you start

1. Demolish your 10 archers
2. Set population growth to extremely high
3. Set tool makers to 0 %
4. set 90 tool makers on build queue, then woodcutters to fill the forests, then a few farms and last some iron mines to fill the mountains.
5. (send out explorers- most times i wait with this to march 1001 so I have less problem to stop starvation first winter)
6. make the order to demolish the towers and gold mines, make sure they are always at the bottom of your queue so they have the lowest priority.

First year
Every month buy tools so you have enough for all your builders. Make absolutely sure you have enough food during the winter so you don't starve. Sell some iron first if you are low on gold, possibly some wood to if you really need gold.

Then.

Always have enough but not to many
- Houses so your population can grow
- Enough town centres so you use all your food on explorers
- Wood cutters to get wood
- Iron mines to get iron
- Markets to get gold by selling (wood is the best thing to sell)
- Tool makers to get builders
- Stables, when you start sending horse with the explorers
- People, when you notice you get to many unused people lower the food rate.


The rest of the land should be hunters and farms, the more of these you manage to squeeze in the better.
when tools gets more expensive to buy, build them with your tool makers instead, set them to 20-30%, 100% when you are building new tool makers.
Explore all lands when you need woodcutters or iron mines else explore all plains.

Buildings you don't need this early is wineries, stables (before your explorers need them), gold mines, towers, forts.

When you reach a million land you should start to worry about wall and army, but that's a hole other strategy.

When able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.

Chance favours the prepared mind.
By: Hansa Hits: 1403 Last Updated: 17/4/07

Leeuw van Vlaanderen
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Posts: 58
Joined: Aug 23, 2010


Posted: Aug 23, 2010 02:40 PM          Msg. 2 of 3
This should get updated (it was very usefull to me in the past) :

Protection. Of course it's not perfect and goes for all civs and strategies, but I think is good to have as an idea for a standard start.
General advice.

- Take turns one by one, really saves a lot of turns, though time expensive. Every turn if its any use send new explorers, trade and build to be as effective as you can.
Try to get around 25k score in jan 1003 with exploring civs.
if you're not happy with your start, just restart ! I probably restarted 100's of times
in the past.
Just make sure you don't lose turns
send a maximum of explorers ... so, you almost only need toolmakers / farms or hunters and towncenters - only build extra tc's when you have too much food
generally I focus on food winning during march to september
also make sure you have enough peope to work at all the farms etc
to do that you simply set your food ratio to very high (franks = extremely high)
- Never ever have any army, don't build any great wall unless you have a surplus on wood and iron
- When explore cost is less then 300 per explorer send no horses (for most civs)
for turks it is 150 and for japanese it is 225
- Never stock to much, you want as much of your production as possible to become food for explorers as soon as possible. Actually, if you play correctly the first 100 turns you'll never need warehouses, you have enough space with your mage towers
- after 30 turns or so, build up 10 mage towers, research economy.
raise the amount gradually, but only to the point you can afford
- Each October go to status and see how much food you need during the winter. You should have enough food to survive 5 months of winter. Also remember that due to population increase your food use will become higher as the winter go. If necessary stop new explorers, selling food, producing horses, lower pop growth rate to not starve during winter.

Before you start

1. Set population growth to extremely high (experienced players) or very high (new players)
2. Set tool makers to 0 %
3. set 90 tool makers on build queue, then woodcutters to fill the forests, then a few farms and last some iron mines to fill the mountains.
4. (send out explorers- most times i wait with this to march 1001 so I have less problem to stop starvation first winter)
5. explore forests the first (2) year(s) (my favorite start) - you can sell the extra wood for gold, and you'll have enough funds and ressources to build the necessary towncenters

First year
Every month buy tools so you have enough for all your builders. Make absolutely sure you have enough food during the winter so you don't starve. Sell some wood if you need gold.
Never sell iron, you'll need it for your tc's !

Then.

Always have enough but not to many
- Houses so your population can grow
- Enough town centres so you use all your food on explorers
- Wood cutters to get wood
- Iron mines to get iron
- Markets to get gold by selling (wood is the best thing to sell)
- Tool makers to get builders
- Stables, when you start sending horse with the explorers
- People, when you notice you get to many unused people lower the food rate.


The rest of the land should be hunters (turks, zulu's and vikings) and farms (the rest of the civs), the more of these you manage to squeeze in the better. Explore all lands when you need woodcutters or iron mines else explore all plains. (this is for farm civilisations)
turks, zulu's and vikings explore forests almost all the time.
only all land when you need iron and tc's

Buildings you don't need this early is wineries, stables (before your explorers need them), gold mines, towers, forts.

When you have 100 economy rls, you can think on getting army rls or else keep exploring (food rls and explore rls)

I would explore until you have approx 100 army rls
then you can think of getting an army up
wait for 300 turns, and do attack run ... last 60-72 turns you use to put up some defense
wait for another 300 turns
then do mage run (army rls)
that's really in very very short lol
more on this later

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Posted: Aug 23, 2010 04:06 PM          Msg. 3 of 3
Quote: This should get updated (it was very usefull to me in the past) :



Yeah I knew it was but same as you, thats how I learned at time was what Hansa wrote. Im probably just too sentimental .:)
 

 

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