> Forums Index > New Players Help Section > Civilization Basics > Zulu
Author Topic: Zulu (2 messages, Page 1 of 1)
Moderators: DR

Administrator
-Loveable Teddy Bear-
Posts: 601
Joined: Aug 22, 2010


Posted: Nov 16, 2010 01:36 AM          Msg. 1 of 2
Preferred attacking unit..Pikemen

Preferred defensive unti..Pikemen

Economy is based on sale of food on local or public market.

Mobile army or great exploring civilization.

500 research level for attacking Zulu
150 food
100 attack
50 fort
50 conq land
50 military losses
50 defence
25 training
10 space
5 market



500 research level plan for Exploring Zulu

200 food
150 explorers
100 defence
10 space
5 market


Researches not needed for Zulu

Wood production
Mine production
Wine Production
Horse production

tread lightly with your mouth.

Administrator
-Loveable Teddy Bear-
Posts: 601
Joined: Aug 22, 2010


Posted: Dec 25, 2011 01:04 PM          Msg. 2 of 2
Zulu
Unique Unit: Zulu Warrior

Pluses
Hunters: double production
Farms produce food all months in a year
Weaponsmith: +1 pike produced for the same cost in iron and wood
Land Conversion: 1:1 on all land conversion after leaving protection
Town Center: 100% extra units, 5 unique units per town center
+1 defense and attack for pikeman and -1 trains to turn and -1 on gold upkeep

Minuses
No Swordsman
Farms: -2 production
Winery: needs double land and 4 extra workers
Town Center: +5 Land
Maceman: +1 month to train

tread lightly with your mouth.
 

 

Time: Wed January 16, 2019 2:09 AM CFBB v1.4.0 121 ms.
© AderSoftware 2002-2007