> Forums Index > New Players Help Section > Tutorial area > Glo ( New Exploring Technique for Protection Runs ) Yes, it does work.
Author Topic: Glo ( New Exploring Technique for Protection Runs ) Yes, it does work. (4 messages, Page 1 of 1)
Moderators: DR

Pharrell
-Happy Camper-
Posts: 93
Joined: Sep 14, 2010

My Boo!


Posted: Feb 4, 2013 11:27 PM          Msg. 1 of 4
Okay guys. I'm going to share this new Exploring Technique that I discovered. Trust me, it works. I know for a fact that it works. I've tried it with Mongols and now with Japs. It won't give you exactly the same results as if you go 1 turn at a time, but it will definitely give you better results than you would get had you not used it. I guess you can thank Kano for giving me the " light bulb " that I had a few weeks ago when I was just sitting back and thinking about the game.

I always wondered how Kano would rush thru his protections so quickly yet still get Amazing results. I guess he does go 1 turn at a time though but I thought for the longest time he was going 3 to 4 turns at a time. And this is how I had the " light bulb " go off. I thought " hmm... what if you were to break up all your explorers into many expeditions rather than just send them all out at once. For example- Rather than sending the 60 explorers out in one group, break that group of 60 explorers up into 3 groups of 20. I believe that you are taking advantage of the triples land found, etc. Since I believe that the code is designed to give you more triples than " no land discovered ". Wouldn't make sense to even have triple land found if it wasn't meant to give you an advantage in exploring, right ? I'm sure Chaos would know though since he seems to know code fairly well. We'll have to ask him to be 100% sure. However, I am pretty convinced that this does work.

I'll show you a couple examples.


This protection run was 1 turn at a time for the whole thing up until September 1026.

September 1026

Cyber Prince (ID 6) Online Now
Empire: Mongols
Rank: 14
Alliance: [Fear]
Score: 2,476,390
Land: 645,353
Research: 71


Now, this most recent one was 1 turn at a time up until I used horses, then 3 turns at a time after I started using horses. However, since I was going 3 turns at a time ( meaning I would send explorers out every 3 turns ) that means that I had 4 separate batches of explorers, right ? Yes. Which means that, I broke those 4 separate batches of explorers into 3 groups of explorers in each batch. For example. every 3 turns I can send out 3k explorers okay ? I broke that 3k explorers into 3 groups of 1k explorers. Meaning that when it was all said and done, even though I was sending out explorers every 3 turns, which meant that I would normally only have 4 batches of explorers, I broke that up until I had a total of 12 exploring expeditions which is the maximum you can have btw. I believe that even though you won't get 100% same results with every civ anyway, it is almost like you are still going 1 turn at a time. You get excellent results with Mongol but not so much with Jap I have found.


Here is what I got going 3 turns at a time since using horses.


September 1026 ( 3 Turns At A Time Since Using Horses )

The Golden Knight (ID 11) Online Now
Empire: Mongols
Rank: 16
Alliance:
Score: 2,579,531
Land: 642,311
Research: 72


As you can see, I got almost the exact same results in literally half the time it would have taken had I gone 1 turn at a time. Now for the Jap results.


This is one turn at a time for the whole 320 turns.


September 1026


yellow sky (ID 24) Online Now
Empire: Japanese
Rank: 1
Alliance: [the forsaken]
Score: 7,238,062
Land: 2,093,366
Research: 102


Now this is 3 turns at a time since using horses.


September 1026

Gretchen Carlson (ID 5) Online Now
Empire: Japanese
Rank: 17
Alliance: [o_O]
Score: 6,296,207
Land: 1,769,250
Research: 106



See. Far from matching the pro run but I know for a FACT this helped me get better results than I got the last time I went 3 turns at a time. It was last round of Standard. I played as " Prophet Of Allah ". I clearly remember going 3 turns at a time since using horses and only just barely breaking 1.5 mill land and I only had 90 RL.

So, using this new exploring technique, I managed to get an additional 250k land and 16 RL. That's huge. Seriously, it is.


Anyway guys, I hope I explained everything in detail easy enough for you people to understand. If you have anymore questions about it, please feel free to leave them here and I will answer to the best of my ability. Just to go over it again. Just get the maximum " 12 Exploring Expeditions " as soon as you can. I'm talking from the very first few years. I belive that this does make a significant difference in your final result if you do decide to Rush. Obviously going 1 turn at a time will always give you the best results, but honestly I can't be bothered to do that anymore. Wayyy too time consuming.

Anyway, that's all.

And I don't want any 3 dollars for this strategy. I made it free of charge. Just my way of donating to the game I suppose.


Oh, I almost forgot. See, at very start of exploring, with most civs, you can send 60 explorers for example. Well, if you send all 60 out in one batch, what happens if you hit the " no land discovered ". Exactly, you get no land. But if you break that group of 60 explorers up into 3 groups of 20, you are at least guaranteed some land every turn. That is all.

- Cyber Prince/Glo/Jere



If a pictures worth a thousand words, then your touch is worth them all... - Princess
Edited by Pharrell on Feb 4, 2013 at 11:32 PM

radikaal
-The Wise Man-
Posts: 47
Joined: Sep 25, 2010


Posted: Feb 11, 2013 02:33 PM          Msg. 2 of 4
I wouldn't give you 3 $ for it.

Your last remark makes most sense of what you are writing. The rest is believe and not knowing the facts.

The % of triple land is the same if you send 3x20 or 60. The only "advantage" your strategy has it gives you a less varied outcome of land every 3 turns.

Pharrell
-Happy Camper-
Posts: 93
Joined: Sep 14, 2010

My Boo!


Posted: Feb 12, 2013 11:07 PM          Msg. 3 of 4
Quote: I wouldn't give you 3 $ for it.

Your last remark makes most sense of what you are writing. The rest is believe and not knowing the facts.

The % of triple land is the same if you send 3x20 or 60. The only "advantage" your strategy has it gives you a less varied outcome of land every 3 turns.
--- Original message by radikaal on Feb 11, 2013 02:33 PM
Btw, I didn't ask for 3 dollars but I guess you didn't read that part either.


Wow I don't think you read hardly any of it to be honest. You just skimmed over it quickly and didn't absorb anything that I said.

Oh and I know for a fact that it helped me get better results at September 1026 with my Exploring Jap. How could I have went 3 turns at a time since using horses ( without using this strategy ) and only manage to get just barely 1.5 mill land and 90 RL. This means that I had 3 groups of explorers sent out in April, July and October. Then, when using this strategy since using horses and going 3 turns at a time ( having the maximum exploring expeditions 12 or 13 whatever it is max anyway ) and still sending them out in April, July and October just breaking that 3 Groups of explorers up into the maximum amount of Exploring Expeditions, was I able to get 1,750,000 land. and 106 RL ? Oh, I know- because it does help. oracle even said Archangel found out how effective this strategy was years ago that's why they put in the Minimum 20 Explorers for exploring into the code because he was breaking his 20 Explorers up into Expeditions of 1 Explorer and taking advantage of whatever it was that he was doing. So obviously there is more to it than you realize. And if this is true, which I don't think oracle would have made it up, I would side with him over you because Archangel is without a doubt the best player in this game under protection. Has always been and always will be. So obviously he knew there was more to it than what you are saying.

Oh and obviously you didn't bother to read what I said at the end either. I SAID- Say you send one Group ( Your only group of 60 explorers out for land ) and you FIND NO LAND. Well, then you get NO LAND that turn. However, if you break that Group of 60 Explorers up into 3 Groups of 20, you are at least guaranteed some land every turn. Wow...


this is what oracle said in blitz lounge.


" Archangel was the first to discover how effective this was, many years ago. He would send groups of 1 explorer, meaning he would eventually be spending like 20 minutes on each turn, sending out groups of 1 explorer over and over and over. That's why the "20 per batch" minimum was implemented into the code.

+ 3% chance explorers discoveries will triple
+ 1% chance for plague: half of farms production lost
+ 5% chance for good weather: 2X farm production
+ 10% chance for cold winter and more wood needed "



I'll believe oracle who is someone who actually plays this game btw.

If a pictures worth a thousand words, then your touch is worth them all... - Princess

Mighty Mouse
-G.I. Joe-
Posts: 103
Joined: Nov 24, 2010

Here I come to save the day


Posted: Feb 21, 2013 11:16 PM          Msg. 4 of 4
This is a good tip, and is accurate, I have been doing it for a long while, I never send out one batch, when when playing with japs or franks, i send out all my explorers once a year, but in 12 equal groups. you get about as many "found no land" and "only found mountains" as you get triples, which means you get more land, but you dont want a batch of 20-30k not finding land, mean while 3 groups of 3-5k finding triple is still great.

Now, Glo, the reason your japs didn't do as well is because it was on a much higher scale, and....with mongols you stop exploring forest at a point, which means your not worried about the extra food that could be built between turns. With japs, it would be better for between the turns to have farms constantly building. For example, in august, I send out 12 groups (12 i think is the max amount of groups you can send) of explorers, and I would que up full Farms 20-30 times....obviously you have to have the wood for this, and as the turns go by and the land is Found, then the buildings will already build on their own, if i need mage towers, TCs, stables...whatever....I will que them up and move them to the top of the build que. Also, I will que up a dozen or so iron mines and woodcutters, just so that they get built as the land comes in.

Ken
 

 

Time: Sat December 15, 2018 12:12 PM CFBB v1.4.0 87 ms.
© AderSoftware 2002-2007